Автор: dunde
СКАЧАТЬГеральдические лошади. Требуется
WSE . В комплект входит: полный ресурс (модель+текстура) , мс Натива с интегрированным кодом,небольшая инструкция с кодом для вставки.
# WSE horses BEGIN
("wse_charger", 0, "sample_wse_charger", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
#(try_begin),
# (eq, "$debug_mode", 1),
# (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"),
#(else_try),
(call_script, "script_draw_banner_to_region", ":troop_no", -66, 50, 5000, 3000, 2500, 2500, 2500, 10000, 0),
#(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_wse_charger", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("wse_warhorse_chain", 0, "sample_wse_warhorse_chain", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
#(try_begin),
# (eq, "$debug_mode", 1),
# (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"),
#(else_try),
(call_script, "script_draw_banner_to_region", ":troop_no", -16, 60, 3700, 3700, 3000, 3000, 1900, 10000, 0),
#(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_chain", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("wse_warhorse_steppe", 0, "sample_wse_warhorse_steppe", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
#(try_begin),
# (eq, "$debug_mode", 1),
# (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"),
#(else_try),
(call_script, "script_draw_banner_to_region", ":troop_no", -10, 35, 2500, 2500, 1500, 1500, 2500, 10000, 0),
#(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_steppe", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("wse_warhorse_sarranid", 0, "sample_wse_warhorse_sarranid", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
#(try_begin),
# (eq, "$debug_mode", 1),
# (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"),
#(else_try),
(call_script, "script_draw_banner_to_region", ":troop_no", -16, 60, 3700, 3700, 3000, 3000, 1900, 10000, 0),
#(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_sarranid", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
#WSE horses END
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